Schedule: Gaming sessions

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Ancillary Technologies Gaming JavaScript in the Browser, Golden Gate 4-5
Workshop Please note: to attend, your registration must include Workshops.
Tony Parisi (Skybox)
Average rating: ****.
(4.29, 14 ratings)
This workshop with Web3D pioneer and 3D expert Tony Parisi will introduce WebGL development concepts in a hands-on session. Attendees will learn how to build a full, working WebGL application by creating a simple online game. Topics covered include graphics, animation, interactivity, 2D/3D integration, production tools and deployment. Read more.
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Gaming JavaScript in the Browser Node.js, Golden Gate 4-5
Workshop Please note: to attend, your registration must include Workshops.
Gerred Dillon (Hardmode Studios)
Average rating: **...
(2.00, 16 ratings)
HTML5 and modern JavaScript brings a new, wonderful world upon developers that completely changes the vision for the web. This be a deeply technical (and incredibly fun!) workshop covering Canvas and game development. Attendees will leave with an understanding of not only the Canvas APIs - they will will undergo the experience of building a complete Canvas game from scratch. Read more.
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Gaming, Golden Gate 4-5
Rob Hawkes (Mozilla)
Average rating: ****.
(4.67, 3 ratings)
An overview of the new role that browsers are adopting and the technologies that are helping that happen (Canvas, WebGL, Gamepad, Mouse Lock, Full Screen, WebSockets, etc). This talk will also briefly cover some related technologies like Node.js and mDNS. Read more.
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Gaming, Continental 5
Jesse Freeman (Amazon)
Average rating: ***..
(3.67, 6 ratings)
In this talk I will cover Impact, which is a HTML5 game framework. I’ll cover my development workflow, how I converted my AS3 code over to HTML5, asset management (sprite sheets generation) and discuss the future of HTML5 gaming. I’ll also cover some basics of Canvas and how I used Wordpress to power my game. Read more.
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Gaming, Golden Gate 4-5
Andrew Lee (Firebase)
Average rating: ****.
(4.00, 1 rating)
Learn how to turn your single-player game into a networked, multiplayer game using data synchronization. Walk through a simple example and learn what changes needed to be made and what challenges you'll find when making the transition Read more.
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Gaming, Golden Gate 4-5
Charlie Key (Paranoid Ferret Productions)
Using a graphics engine can dramatically reduce the time required to develop browser-base games. This session will demonstrate how to use a graphics engine to quickly and easily develop a simple working game. By utilizing a graphics engine, developers can skip the minutia and focus on building the games they want. Read more.

Sponsors

  • appendTo
  • Enyo
  • Ludei
  • Sencha
  • Appcelerator
  • Twitter
  • Infragistics
  • Code For America
  • DevChix
  • Eclipse Foundation
  • Women Who Code

For information on exhibition and sponsorship opportunities at Fluent conference, contact Gloria Lombardo at (203) 381-9245 or glombardo@oreilly.com.

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@oreilly.com

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